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Aktív témák
-
Kassadin
addikt
válasz kisÁdi #12054 üzenetére
Nem vagyok nagy gépguru, de első körben megkérdezném az illetékes topikban, hogy miért csinálja ezt a géped. Lehet, hogy azért mert az alaplapod nem kifejezetten erre lett kitalálva, hogy 4 magon menjen benne a proci. De ez csak egy laikus véleménye.
Az, hogy rendesen fut a játék, elég relatív fogalom, mindenkinek mást jelent.
-
F_Zolee
veterán
válasz kisÁdi #12054 üzenetére
Nem előírás, hogy a 4 magosítható procik fognak is működni rendesen feloldás után. Plusz fesszel kell próbálni, ha nem megy akkor nem véletlen, hogy csak 2 magosként üzemel jól.
(#12059) mackosajt: nekem még a 12.4-es cata van fent. Addig nem szoktam frissíteni amíg nincs értelme.
[ Szerkesztve ]
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t256
őstag
válasz kisÁdi #14874 üzenetére
Ideiglenesen tudod megszerezni csak. Ha megölsz valakit, akinek olyan fegyvere van, amit csak a kiegészítővel lehet elérni, azt el tudod tőle venni. Addig lesz így Nálad, amíg le nem lőnek.
Spock says, “Logic clearly dictates that the needs of the many outweigh the needs of the few.” Captain Kirk answers, “Or the one.”
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t256
őstag
válasz kisÁdi #15105 üzenetére
Ment a Friend Request!
Kéne egyet tankozni vagy helizni.Más: Aki Engineer kaszttal játszik az milyen fegyvert használ? Én SCAR-L-t használtam sokáig. Szerintem Flash Supressorral is nagy a visszarúgás, úgyhogy áttértem ACW-R-re.
Elvileg Long Range, mégis, mintha nem menne el a golyó az ellenfélig.Caspianon Hilltopnál 2 embert löttem hátulról, de csak nem haltak meg, sőt észre sem vettek. Pedig nem Sniper távolságból lőttem Őket. Mintha gyenge is lenne a fegyver (nem SCAR-hoz képest, arról tudom, hogy erős).
Spock says, “Logic clearly dictates that the needs of the many outweigh the needs of the few.” Captain Kirk answers, “Or the one.”
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Algotis
addikt
válasz kisÁdi #24390 üzenetére
nekem a vásárláskor (február 20 körül) voltak gondjaim, ugyanígy, a bf3.exe leállt. nekem az segített hogy cmd --> bcdedit /set increaseuserva 2500 és enter.
így nem fagyott ki, azóta már más rendszer van és így nem kell ezt csinálnom, próbáld meg!Androidos Outlookból küldve
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megint én
őstag
válasz kisÁdi #24401 üzenetére
Írd meg megint a configodatl. Egy havernál megoldotta:
Az itt leírtakat írd át a
drive]:\Users\[username]\My Documents\Battlefield 3\settings\Ezt a filet: PROF_SAVE_profile megnyitod, és társítod a jegyzettömbel, word-al mindey. És az alábbiakat átírod:
GstRender.AmbientOcclusion 0
GstRender.AnisotropicFilter 0
GstRender.AntiAliasingDeferred 0
GstRender.AntiAliasingPost 0
GstRender.Brightness 0.500000
GstRender.Contrast 0.000000
GstRender.EffectsQuality 0
GstRender.Enlighten 0
GstRender.FullscreenEnabled 1
GstRender.FullscreenScreen 0
GstRender.MeshQuality 0
GstRender.MeshQualityOld 0.000000
GstRender.MotionBlurEnabled 0
GstRender.OverallGraphicsQuality 5
GstRender.ShaderQuality 0.000000
GstRender.ShadowQuality 0
GstRender.Stereoscopy 0
GstRender.TerrainQuality 0
GstRender.TextureQuality 0
GstRender.TransparentShadows 0
GstRender.UndergrowthQuality 0
GstRender.VSync 0
GstRender.VSyncEnabled 0[ Szerkesztve ]
-
windlord
őstag
válasz kisÁdi #24402 üzenetére
Nekem be is tölti a pályát (loading level), utána be is dob mert Playing van.
Minden rendben van elvileg, csak képet nem kapok.
Alt+tab -al simán vissza is tudok menni a win -be, egyszerűen nem értem...Telepítés javításánál az Origin azt mondja, hogy minden rendben van.
Mit telepítsek újra?
PB? vagy mi lehet a baj? -
-
megint én
őstag
válasz kisÁdi #24418 üzenetére
Ez kicsit hosszú lesz, de itt van az enyém...
Arra figyelj, hogy a sensitit majd állítsd be, meg egyéb ilyen marhaságokat, amiket esetleg átkapcsol.
ÍME:
GstAudio.AudioQuality 1
GstAudio.CarRadio 0
GstAudio.DialogueVolume 0.700000
GstAudio.MusicVolume 0.700000
GstAudio.SoundSystemSize 20
GstAudio.StereoMode 0
GstAudio.VOLanguage 0
GstAudio.Volume 0.558140
GstAudio.YourSoundSystem 4
GstRender.AmbientOcclusion 0
GstRender.AnisotropicFilter 1
GstRender.AntiAliasingDeferred 0
GstRender.AntiAliasingPost 0
GstRender.Brightness 0.500000
GstRender.ConsoleAntiAlias 0
GstRender.Contrast 0.000000
GstRender.EffectsQuality 0
GstRender.Enlighten 0
GstRender.FieldOfView 60.000000
GstRender.FullscreenEnabled 1
GstRender.FullscreenRefreshRate 60.000000
GstRender.FullscreenScreen 0
GstRender.MeshQuality 0
GstRender.MeshQualityOld 0.000000
GstRender.MotionBlur 0.000000
GstRender.MotionBlurEnabled 0
GstRender.OverallGraphicsQuality 1
GstRender.ResolutionHeight 1080
GstRender.ResolutionHertz 0
GstRender.ResolutionWidth 1920
GstRender.ScreenSafeAreaHeight 0.950000
GstRender.ScreenSafeAreaWidth 0.950000
GstRender.ShaderQuality 0.000000
GstRender.ShadowQuality 0
GstRender.StereoConvergence 1.000000
GstRender.Stereoscopy 0
GstRender.TerrainQuality 0
GstRender.TextureQuality 0
GstRender.TransparentShadows 0
GstRender.UndergrowthQuality 0
GstRender.VSync 0
GstInput.Deadzone 0.300000
GstInput.HoldButtonToZoom 1
GstInput.HoldForBreathControl 1
GstInput.MouseRawInput 1
GstInput.MouseSensitivity 0.012456
GstInput.MouseSensitivityVehicle 0.111111
GstInput.Scheme0Buttons 0
GstInput.Scheme0FlipCameraY 0
GstInput.Scheme0FlipY 0
GstInput.Scheme0Sensitivity 1.000000
GstInput.Scheme0Sticks 0
GstInput.Scheme1Buttons 0
GstInput.Scheme1FlipCameraY 0
GstInput.Scheme1FlipY 0
GstInput.Scheme1Sensitivity 1.000000
GstInput.Scheme1Sticks 0
GstInput.Scheme2Buttons 0
GstInput.Scheme2FlipCameraY 0
GstInput.Scheme2FlipY 0
GstInput.Scheme2Sensitivity 0.500000
GstInput.Scheme2Sticks 0
GstInput.Scheme3Buttons 0
GstInput.Scheme3FlipCameraY 0
GstInput.Scheme3FlipY 0
GstInput.Scheme3Sticks 0
GstInput.Vibration 1
GstKeyBinding.infantry.ConceptBreathControl.0.axis 0
GstKeyBinding.infantry.ConceptBreathControl.0.button 42
GstKeyBinding.infantry.ConceptBreathControl.0.negate 0
GstKeyBinding.infantry.ConceptBreathControl.0.type 0
GstKeyBinding.infantry.ConceptBreathControl.1.axis 24
GstKeyBinding.infantry.ConceptBreathControl.1.button 10
GstKeyBinding.infantry.ConceptBreathControl.1.negate 0
GstKeyBinding.infantry.ConceptBreathControl.1.type 2
GstKeyBinding.infantry.ConceptChangeVehicle.0.axis 0
GstKeyBinding.infantry.ConceptChangeVehicle.0.button 18
GstKeyBinding.infantry.ConceptChangeVehicle.0.negate 0
GstKeyBinding.infantry.ConceptChangeVehicle.0.type 0
GstKeyBinding.infantry.ConceptChangeVehicle.1.axis 24
GstKeyBinding.infantry.ConceptChangeVehicle.1.button 7
GstKeyBinding.infantry.ConceptChangeVehicle.1.negate 0
GstKeyBinding.infantry.ConceptChangeVehicle.1.type 2
GstKeyBinding.infantry.ConceptCrawl.0.axis 24
GstKeyBinding.infantry.ConceptCrawl.0.button 11
GstKeyBinding.infantry.ConceptCrawl.0.negate 0
GstKeyBinding.infantry.ConceptCrawl.0.type 2
GstKeyBinding.infantry.ConceptCrawl.1.axis 0
GstKeyBinding.infantry.ConceptCrawl.1.button 255
GstKeyBinding.infantry.ConceptCrawl.1.negate 0
GstKeyBinding.infantry.ConceptCrawl.1.type 0
GstKeyBinding.infantry.ConceptCrouch.0.axis 0
GstKeyBinding.infantry.ConceptCrouch.0.button 29
GstKeyBinding.infantry.ConceptCrouch.0.negate 0
GstKeyBinding.infantry.ConceptCrouch.0.type 0
GstKeyBinding.infantry.ConceptCrouchOnHold.0.axis 0
GstKeyBinding.infantry.ConceptCrouchOnHold.0.button 45
GstKeyBinding.infantry.ConceptCrouchOnHold.0.negate 0
GstKeyBinding.infantry.ConceptCrouchOnHold.0.type 0
GstKeyBinding.infantry.ConceptCycleFireMode.0.axis 0
GstKeyBinding.infantry.ConceptCycleFireMode.0.button 47
GstKeyBinding.infantry.ConceptCycleFireMode.0.negate 0
GstKeyBinding.infantry.ConceptCycleFireMode.0.type 0
GstKeyBinding.infantry.ConceptCycleFireMode.1.axis 24
GstKeyBinding.infantry.ConceptCycleFireMode.1.button 1
GstKeyBinding.infantry.ConceptCycleFireMode.1.negate 0
GstKeyBinding.infantry.ConceptCycleFireMode.1.type 2
GstKeyBinding.infantry.ConceptFire.0.axis 24
GstKeyBinding.infantry.ConceptFire.0.button 15
GstKeyBinding.infantry.ConceptFire.0.negate 0
GstKeyBinding.infantry.ConceptFire.0.type 2
GstKeyBinding.infantry.ConceptFire.1.axis 24
GstKeyBinding.infantry.ConceptFire.1.button 0
GstKeyBinding.infantry.ConceptFire.1.negate 0
GstKeyBinding.infantry.ConceptFire.1.type 1
GstKeyBinding.infantry.ConceptFire.2.axis 0
GstKeyBinding.infantry.ConceptFire.2.button 255
GstKeyBinding.infantry.ConceptFire.2.negate 0
GstKeyBinding.infantry.ConceptFire.2.type 0
GstKeyBinding.infantry.ConceptGearDown.0.axis 24
GstKeyBinding.infantry.ConceptGearDown.0.button 1
GstKeyBinding.infantry.ConceptGearDown.0.negate 0
GstKeyBinding.infantry.ConceptGearDown.0.type 1
GstKeyBinding.infantry.ConceptGearDown.1.axis 24
GstKeyBinding.infantry.ConceptGearDown.1.button 14
GstKeyBinding.infantry.ConceptGearDown.1.negate 0
GstKeyBinding.infantry.ConceptGearDown.1.type 2
GstKeyBinding.infantry.ConceptGearDown.2.axis 0
GstKeyBinding.infantry.ConceptGearDown.2.button 255
GstKeyBinding.infantry.ConceptGearDown.2.negate 0
GstKeyBinding.infantry.ConceptGearDown.2.type 0
GstKeyBinding.infantry.ConceptInteract.0.axis 0
GstKeyBinding.infantry.ConceptInteract.0.button 18
GstKeyBinding.infantry.ConceptInteract.0.negate 0
GstKeyBinding.infantry.ConceptInteract.0.type 0
GstKeyBinding.infantry.ConceptInteract.1.axis 24
GstKeyBinding.infantry.ConceptInteract.1.button 7
GstKeyBinding.infantry.ConceptInteract.1.negate 0
GstKeyBinding.infantry.ConceptInteract.1.type 2
GstKeyBinding.infantry.ConceptJump.0.axis 24
GstKeyBinding.infantry.ConceptJump.0.button 5
GstKeyBinding.infantry.ConceptJump.0.negate 0
GstKeyBinding.infantry.ConceptJump.0.type 2
GstKeyBinding.infantry.ConceptJump.1.axis 0
GstKeyBinding.infantry.ConceptJump.1.button 57
GstKeyBinding.infantry.ConceptJump.1.negate 0
GstKeyBinding.infantry.ConceptJump.1.type 0
GstKeyBinding.infantry.ConceptMeleeAttack.0.axis 24
GstKeyBinding.infantry.ConceptMeleeAttack.0.button 17
GstKeyBinding.infantry.ConceptMeleeAttack.0.negate 0
GstKeyBinding.infantry.ConceptMeleeAttack.0.type 2
GstKeyBinding.infantry.ConceptMeleeAttack.1.axis 0
GstKeyBinding.infantry.ConceptMeleeAttack.1.button 33
GstKeyBinding.infantry.ConceptMeleeAttack.1.negate 0
GstKeyBinding.infantry.ConceptMeleeAttack.1.type 0
GstKeyBinding.infantry.ConceptMoveFB.0.axis 1
GstKeyBinding.infantry.ConceptMoveFB.0.button 60
GstKeyBinding.infantry.ConceptMoveFB.0.negate 0
GstKeyBinding.infantry.ConceptMoveFB.0.type 2
GstKeyBinding.infantry.ConceptMoveFB.1.axis 0
GstKeyBinding.infantry.ConceptMoveFB.1.button 17
GstKeyBinding.infantry.ConceptMoveFB.1.negate 0
GstKeyBinding.infantry.ConceptMoveFB.1.type 0
GstKeyBinding.infantry.ConceptMoveFB.2.axis 0
GstKeyBinding.infantry.ConceptMoveFB.2.button 31
GstKeyBinding.infantry.ConceptMoveFB.2.negate 1
GstKeyBinding.infantry.ConceptMoveFB.2.type 0
GstKeyBinding.infantry.ConceptMoveLR.0.axis 0
GstKeyBinding.infantry.ConceptMoveLR.0.button 60
GstKeyBinding.infantry.ConceptMoveLR.0.negate 0
GstKeyBinding.infantry.ConceptMoveLR.0.type 2
GstKeyBinding.infantry.ConceptMoveLR.1.axis 0
GstKeyBinding.infantry.ConceptMoveLR.1.button 30
GstKeyBinding.infantry.ConceptMoveLR.1.negate 1
GstKeyBinding.infantry.ConceptMoveLR.1.type 0
GstKeyBinding.infantry.ConceptMoveLR.2.axis 0
GstKeyBinding.infantry.ConceptMoveLR.2.button 32
GstKeyBinding.infantry.ConceptMoveLR.2.negate 0
GstKeyBinding.infantry.ConceptMoveLR.2.type 0
GstKeyBinding.infantry.ConceptNextPosition.0.axis 24
GstKeyBinding.infantry.ConceptNextPosition.0.button 5
GstKeyBinding.infantry.ConceptNextPosition.0.negate 0
GstKeyBinding.infantry.ConceptNextPosition.0.type 2
GstKeyBinding.infantry.ConceptNextPosition.1.axis 0
GstKeyBinding.infantry.ConceptNextPosition.1.button 255
GstKeyBinding.infantry.ConceptNextPosition.1.negate 0
GstKeyBinding.infantry.ConceptNextPosition.1.type 0
GstKeyBinding.infantry.ConceptParachute.0.axis 0
GstKeyBinding.infantry.ConceptParachute.0.button 57
GstKeyBinding.infantry.ConceptParachute.0.negate 0
GstKeyBinding.infantry.ConceptParachute.0.type 0
GstKeyBinding.infantry.ConceptParachute.1.axis 24
GstKeyBinding.infantry.ConceptParachute.1.button 5
GstKeyBinding.infantry.ConceptParachute.1.negate 0
GstKeyBinding.infantry.ConceptParachute.1.type 2
GstKeyBinding.infantry.ConceptPitch.0.axis 7
GstKeyBinding.infantry.ConceptPitch.0.button 60
GstKeyBinding.infantry.ConceptPitch.0.negate 0
GstKeyBinding.infantry.ConceptPitch.0.type 2
GstKeyBinding.infantry.ConceptPitch.1.axis 1
GstKeyBinding.infantry.ConceptPitch.1.button 8
GstKeyBinding.infantry.ConceptPitch.1.negate 0
GstKeyBinding.infantry.ConceptPitch.1.type 1
GstKeyBinding.infantry.ConceptPitch.2.axis 0
GstKeyBinding.infantry.ConceptPitch.2.button 255
GstKeyBinding.infantry.ConceptPitch.2.negate 0
GstKeyBinding.infantry.ConceptPitch.2.type 0
GstKeyBinding.infantry.ConceptPitch.3.axis 0
GstKeyBinding.infantry.ConceptPitch.3.button 255
GstKeyBinding.infantry.ConceptPitch.3.negate 1
GstKeyBinding.infantry.ConceptPitch.3.type 0
GstKeyBinding.infantry.ConceptProne.0.axis 0
GstKeyBinding.infantry.ConceptProne.0.button 46
GstKeyBinding.infantry.ConceptProne.0.negate 0
GstKeyBinding.infantry.ConceptProne.0.type 0
GstKeyBinding.infantry.ConceptReload.0.axis 0
GstKeyBinding.infantry.ConceptReload.0.button 19
GstKeyBinding.infantry.ConceptReload.0.negate 0
GstKeyBinding.infantry.ConceptReload.0.type 0
GstKeyBinding.infantry.ConceptReload.1.axis 24
GstKeyBinding.infantry.ConceptReload.1.button 6
GstKeyBinding.infantry.ConceptReload.1.negate 0
GstKeyBinding.infantry.ConceptReload.1.type 2
GstKeyBinding.infantry.ConceptSelectInventoryItem1.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem1.0.button 2
GstKeyBinding.infantry.ConceptSelectInventoryItem1.0.negate 0
GstKeyBinding.infantry.ConceptSelectInventoryItem1.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem2.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem2.0.button 3
GstKeyBinding.infantry.ConceptSelectInventoryItem2.0.negate 0
GstKeyBinding.infantry.ConceptSelectInventoryItem2.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem4.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem4.0.button 4
GstKeyBinding.infantry.ConceptSelectInventoryItem4.0.negate 0
GstKeyBinding.infantry.ConceptSelectInventoryItem4.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem5.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem5.0.button 5
GstKeyBinding.infantry.ConceptSelectInventoryItem5.0.negate 0
GstKeyBinding.infantry.ConceptSelectInventoryItem5.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.button 6
GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.negate 0
GstKeyBinding.infantry.ConceptSelectInventoryItem6.0.type 0
GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.axis 0
GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.button 7
GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.negate 0
GstKeyBinding.infantry.ConceptSelectInventoryItem7.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition1.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition1.0.button 59
GstKeyBinding.infantry.ConceptSelectPosition1.0.negate 0
GstKeyBinding.infantry.ConceptSelectPosition1.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition2.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition2.0.button 60
GstKeyBinding.infantry.ConceptSelectPosition2.0.negate 0
GstKeyBinding.infantry.ConceptSelectPosition2.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition3.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition3.0.button 61
GstKeyBinding.infantry.ConceptSelectPosition3.0.negate 0
GstKeyBinding.infantry.ConceptSelectPosition3.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition4.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition4.0.button 62
GstKeyBinding.infantry.ConceptSelectPosition4.0.negate 0
GstKeyBinding.infantry.ConceptSelectPosition4.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition5.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition5.0.button 63
GstKeyBinding.infantry.ConceptSelectPosition5.0.negate 0
GstKeyBinding.infantry.ConceptSelectPosition5.0.type 0
GstKeyBinding.infantry.ConceptSelectPosition6.0.axis 0
GstKeyBinding.infantry.ConceptSelectPosition6.0.button 64
GstKeyBinding.infantry.ConceptSelectPosition6.0.negate 0
GstKeyBinding.infantry.ConceptSelectPosition6.0.type 0
GstKeyBinding.infantry.ConceptSprint.0.axis 0
GstKeyBinding.infantry.ConceptSprint.0.button 42
GstKeyBinding.infantry.ConceptSprint.0.negate 0
GstKeyBinding.infantry.ConceptSprint.0.type 0
GstKeyBinding.infantry.ConceptSprint.1.axis 24
GstKeyBinding.infantry.ConceptSprint.1.button 10
GstKeyBinding.infantry.ConceptSprint.1.negate 0
GstKeyBinding.infantry.ConceptSprint.1.type 2
GstKeyBinding.infantry.ConceptSwitchInventoryItem.0.axis 13
GstKeyBinding.infantry.ConceptSwitchInventoryItem.0.button 8
GstKeyBinding.infantry.ConceptSwitchInventoryItem.0.negate 0
GstKeyBinding.infantry.ConceptSwitchInventoryItem.0.type 1
GstKeyBinding.infantry.ConceptSwitchInventoryItem.1.axis 0
GstKeyBinding.infantry.ConceptSwitchInventoryItem.1.button 0
GstKeyBinding.infantry.ConceptSwitchInventoryItem.1.negate 0
GstKeyBinding.infantry.ConceptSwitchInventoryItem.1.type 0
GstKeyBinding.infantry.ConceptSwitchInventoryItem.2.axis 0
GstKeyBinding.infantry.ConceptSwitchInventoryItem.2.button 0
GstKeyBinding.infantry.ConceptSwitchInventoryItem.2.negate 1
GstKeyBinding.infantry.ConceptSwitchInventoryItem.2.type 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.0.axis 24
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.0.button 2
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.0.negate 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.0.type 2
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.1.axis 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.1.button 255
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.1.negate 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget1.1.type 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.axis 24
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.button 3
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.negate 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.0.type 2
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.1.axis 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.1.button 255
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.1.negate 0
GstKeyBinding.infantry.ConceptSwitchToDynamicGadget2.1.type 0
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.0.axis 24
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.0.button 2
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.0.negate 0
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.0.type 2
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.1.axis 0
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.1.button 255
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.1.negate 0
GstKeyBinding.infantry.ConceptSwitchToGrenadeLauncher.1.type 0
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.axis 24
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.button 4
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.negate 0
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.0.type 2
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.1.axis 0
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.1.button 255
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.1.negate 0
GstKeyBinding.infantry.ConceptSwitchToPrimaryWeapon.1.type 0
GstKeyBinding.infantry.ConceptSwitchToStaticGadget.0.axis 0
GstKeyBinding.infantry.ConceptSwitchToStaticGadget.0.button 4
GstKeyBinding.infantry.ConceptSwitchToStaticGadget.0.negate 0
GstKeyBinding.infantry.ConceptSwitchToStaticGadget.0.type 0
GstKeyBinding.infantry.ConceptThrowGrenade.0.axis 24
GstKeyBinding.infantry.ConceptThrowGrenade.0.button 16
GstKeyBinding.infantry.ConceptThrowGrenade.0.negate 0
GstKeyBinding.infantry.ConceptThrowGrenade.0.type 2
GstKeyBinding.infantry.ConceptThrowGrenade.1.axis 0
GstKeyBinding.infantry.ConceptThrowGrenade.1.button 34
GstKeyBinding.infantry.ConceptThrowGrenade.1.negate 0
GstKeyBinding.infantry.ConceptThrowGrenade.1.type 0
GstKeyBinding.infantry.ConceptToggleWeaponLight.0.axis 0
GstKeyBinding.infantry.ConceptToggleWeaponLight.0.button 20
GstKeyBinding.infantry.ConceptToggleWeaponLight.0.negate 0
GstKeyBinding.infantry.ConceptToggleWeaponLight.0.type 0
GstKeyBinding.infantry.ConceptToggleWeaponLight.1.axis 24
GstKeyBinding.infantry.ConceptToggleWeaponLight.1.button 0
GstKeyBinding.infantry.ConceptToggleWeaponLight.1.negate 0
GstKeyBinding.infantry.ConceptToggleWeaponLight.1.type 2
GstKeyBinding.infantry.ConceptYaw.0.axis 6
GstKeyBinding.infantry.ConceptYaw.0.button 60
GstKeyBinding.infantry.ConceptYaw.0.negate 0
GstKeyBinding.infantry.ConceptYaw.0.type 2
GstKeyBinding.infantry.ConceptYaw.1.axis 0
GstKeyBinding.infantry.ConceptYaw.1.button 8
GstKeyBinding.infantry.ConceptYaw.1.negate 0
GstKeyBinding.infantry.ConceptYaw.1.type 1
GstKeyBinding.infantry.ConceptYaw.2.axis 0
GstKeyBinding.infantry.ConceptYaw.2.button 0
GstKeyBinding.infantry.ConceptYaw.2.negate 0
GstKeyBinding.infantry.ConceptYaw.2.type 0
GstKeyBinding.infantry.ConceptYaw.3.axis 0
GstKeyBinding.infantry.ConceptYaw.3.button 0
GstKeyBinding.infantry.ConceptYaw.3.negate 1
GstKeyBinding.infantry.ConceptYaw.3.type 0
GstKeyBinding.infantry.ConceptZoom.0.axis 24
GstKeyBinding.infantry.ConceptZoom.0.button 1
GstKeyBinding.infantry.ConceptZoom.0.negate 0
GstKeyBinding.infantry.ConceptZoom.0.type 1
GstKeyBinding.infantry.ConceptZoom.1.axis 24
GstKeyBinding.infantry.ConceptZoom.1.button 14
GstKeyBinding.infantry.ConceptZoom.1.negate 0
GstKeyBinding.infantry.ConceptZoom.1.type 2
GstKeyBinding.infantry.ConceptZoom.2.axis 0
GstKeyBinding.infantry.ConceptZoom.2.button 255
GstKeyBinding.infantry.ConceptZoom.2.negate 0
GstKeyBinding.infantry.ConceptZoom.2.type 0[ Szerkesztve ]
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Hunork
veterán
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Altair77
tag
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válasz kisÁdi #25802 üzenetére
nekem pár napig nem volt csak integrált VGA(HD2500) és azzal is megvolt 800x600ban az 55FPS és 1024*768-ban a 25-30FPS, szóval nálad tuti a cpu nagyon limitáló tényező, ahogy előttem kolléga is írta, amíg nem lesz jobb CPU addig 16-24-es TDM canalson de én azért csak megrángatnám azt a procit, még egy 2magosított sempron 140-et is fel tudtam húzni 3,8Ghz-re , nehogy már a tied ne menjen annyit
Eladó Tarrington House TH AD3020 páramentesítő, használt, jó állapotú. Ár: 25000Ft 600W Napi akar 20liter 3,5 literes tartály Max 52 m² 30cm x 35cm x 52cm 14kg
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Muerte
addikt
válasz kisÁdi #25841 üzenetére
Azok után hogy évek óta szinte minden játék csalódást okozott (kivéve BF3,DeadSpace2) teljesen normális dolognak tartom hogy előbb kipróbálok(lunk) egy játékot mielőtt megveszem és azt hiszem nem csak magamról beszélek hanem a játékosok 99%-áról.Most itt van pl.a MOHAA új része,nagyon tetszett a single trailer,de amikor megláttam(tuk) a multiját,hát mit mondjak...ha fizetnének akkor se játszanék vele
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bmatty
tag
válasz kisÁdi #25875 üzenetére
Az a 5570 nagyon karcsu Gippo tesztja szerint egy X4 es phenom 90% terhelesnem maxon kihajt egy 7850-est. Csak a felso kategorias kartyag igenylik a 4 magos procikat, amugy ha cserelsz procit es hagyod ugyan ezt a videokartyat semmi javulas nem lesz.
[ Szerkesztve ]
Steam id: Mathias, Battlelog/Origin id: Mathias_hun
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Sabre
őstag
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bmatty
tag
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