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  • Reggie0

    félisten

    válasz ttt #21 üzenetére

    Ez a teljes szektorra vonatkozo informacio, nem egy gyartora. Az iparagi evidenciakat nem hinnem, hogy egy cegnek kene elmagyaraznia a befektetoinek.

    Ha a ceg nem vizsgalja, hogy mibol allnak az eladasai, csak szimplan eladnak, akkor megis honnan kene tudnia, hogy mennyit vesznek gamerek es mennyit banyaszok? Ezeket a vevoket jellemzoen nem ezek a cegek szolgaljak ki, hanem alattuk van valamilyen gyarto aki megtervezi a kartyat es beulteti az alkatreszeket, csomagolja es eladja, az nvidia/amd meg csak a csipet szallitja.

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  • Reggie0

    félisten

    Erdemes elolvasni a SEC hatarozatat, mert erdekes reszleteket rejt, ami valahogy nem kerult be a hirbe:

    Az ugy azon az alapon indult el, hogy az NVIDIA bejelentette, majd arulta a CHR termekcsaladot, amit a banyaszokra optimalizaltak, igy tisztaan voltak a banyaszat sulyaval es ezek alapjan szereztek informaciot arrol, hogy kb. mekkora lehet a banyaszok altal generalt forgalom a gamerekehez kepest.

    Ezen felul allitolag cegen belul voltak arrol becslesek, hogy a gaming GPU-kat milyen aranyban vehetik a banyaszok.

    A lenyegi resz:

    6. NVIDIA’s senior management internally expressed a desire to capture the cryptomining demand, and at the same time shelter its Gaming business from cryptominers and protect supply of GPUs for gamers. As a result, NVIDIA launched a product line of cryptomining processors, known as “CMP,” which the company marketed to large cryptomining operations. NVIDIA’s Forms 10-Q for the second and third fiscal quarters 2018 reported the CMP sales in the GPU reportable segment within PC OEM revenue. Based on known CMP sales, the company
    identified cryptomining as a significant element of the OEM GPU sales within the GPU reportable segment revenue in the company’s quarterly reports.


    7. During the relevant period, NVIDIA also received information indicating that cryptomining was a significant factor in year-over-year growth in NVIDIA’s Gaming GPUs revenue. Some of the company’s sales personnel, in particular in China, reported what they believed to be significant increases in demand for Gaming GPUs as a result of cryptomining. In addition, while the company could not track when and which specific Gaming GPUs were purchased for the purpose of cryptomining, company personnel estimated using various assumptions that the impact of cryptomining was at levels that would indicate cryptomining was a significant factor in the year-over-year growth in Gaming revenue during the relevant period.

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